What makes gears of war 3 so good




















Nothing exemplifies the mechanical perfectness of Gears of War better than the active reload mechanic. In the midst of an intense fight, surrounded by enemies, when you run out of ammo in a clip and perfectly time the next active reload to be able to let lose with renewed vigour lends so much thrill and agency to the combat. Gears was a strictly linear game, and its levels were little more than corridors and arenas designed specifically as combat encounters- but they shined exactly for that reason.

It was all carefully handcrafted, to make every encounter an intense and thrilling encounter. From the positioning of cover, to expertly placed chokepoints, to the more open arenas to allow players opportunities for flanking enemies, Gears of War knew — pretty much all the time — exactly how to shape itself to keep throwing new, interesting, and varied fights at the player.

And while the first two elements have been strictly gameplay oriented and mechanical in nature, the third element is a bit more abstract- the atmosphere. But while the first game in the series may not have excelled in those areas, the one area that it did excel in was the atmosphere. It was an all-out action shooter. But it definitely had some serious horror vibes. The Locus were a new and mysterious enemy- no one knew what they were, what they wanted, and where they came from, and the havoc they wreaked on the planet of Sera was absolutely devastating.

Nothing is held back. Violence is used liberally throughout. Players are rewarded for performing extremely violent "Execution moves" and is required in some portions of the game to advance or earn achievements.

Some examples are stepping on an enemy's head, ripping a chainsaw-bayonet down their shoulder, and dropping a Gatling Gun on them, smashing their spine. Language is also an issue. Both the aforementioned issues can be addressed with an option to reduce the violence and language. Blood from incoming fire or melee attacks are replaced with sparks, and no removal of limbs is depicted and harsher words are censored with static. It should be noted that the player is never directed to this option, and the blood and gore, and profanity is the default.

Your child could also be exposed to uncensored conversation via multiplayer, which Gears emphasizes for teamwork in TDM or the famous "Horde mode". I would definitely not play this game if there was child under 12 in the room with me, even with the violence and language set to a minimum.

This game is not for the faint of heart, and the maturity of your child regarding serious violence should be addressed. I personally found the story captivating and the game-play fun if not incredibly violent.

The game has an emphasis on teamwork, almost the entire game can be played in split-screen co-op. Altogether, its an excellent play. The creative multiplayer and survival modes will keeps friends occupied for hours on end with beautiful graphics, intense and frantic game-play which has a somewhat steep learning curve if one bypasses the hints , and an adventurous soldier drama atmosphere that could put "Band of Brothers" to shame.

However, I would never recommend this game to someone who has a child under the age of 14 and I would make it a personal point to asses how you child thinks of excessive violence. Otherwise, this game can prove fun and challenging to High school age player.

That split-screen co-op could also give you and your child a perfect opportunity to discuss the above issues, all the while pounding the Locust Horde into submission. A fantastic game for the mature player. Kid, 12 years old February 23, Filter This game is perfectly described on the official review, but they forgot to mention there is not only a filter for language but also violence.

Teen, 13 years old Written by cerealkiller January 22, Love it or hate it,this is a must have for Xbox fans. I wasn't planning on getting this game. In fact,I didn't even know it was out until a month after its release or so. I also have the Epic Edition of this game,but I got that by itself from Walmart.

It is awesome,and the graphics are specially enhanced for consoles. The blood may be relentless and nonstop but it's the fun that counts. Who likes a game for its gore? Overall,a must have for Xbox fans. Kid, 11 years old January 1, Gore, blood, language, intense violence, need I say more?

This game is extremely gory, and bloody. But, older teens should be able to handle it. Teen, 13 years old Written by harrypotter13 December 31, I think much more people can handle violence in video games than in movies.

The Gears 2 multiplayer changed things up largely for the worse, with many frustrating results. Tough-to-navigate menus, poor matchmaking, slower movement, wonky cover system, multi-second stuns from grenades, a bevy of weird exploits… it all added up to a giant meh, certainly not what anyone expected from the follow-up to the much-loved multiplayer of the first game.

After running all of the modes and maps through their paces, we're happy to report that the multiplayer content has received ample attention, easily outdoing Gears 2 in both matchmaking performance and new features. Horde 2. Beast mode turns the tables, casting you as the Locust in wave-based challenges where you earn tokens to unlock more powerful creature types. Versus comes with 10 multiplayer maps, including an updated and night time version of the Gears 1 classic map, Gridlock, and features a full suite of multiplayer modes, including standbys like Warzone and Execution, the Meatflag-esque Capture the Leader, along with a well-paced Team Deathmatch.

Most of the multiplayer sins of the past have seen serious TLC, with a new emphasis on movement. You won't want to cover camp for long as the arsenal your opponents have at their disposal will pick you apart if you don't stay agile and alert. It's more hop and pop than stop and pop, a fast-paced return to the action of Gears 1.

You'll still need to watch for those obnoxious kids that shotgun roll; the Retro Lancer's charge attack hold B for a timed kamikaze run makes for a serious deterrent for those who abuse the shotty. Gears of War 3 represents state-of-the-art design and gameplay where you become the king badass among a gory world of bad-asses. Every third-person, cover-based shooter from here on out will likely be compared to Gears 3, and it provides a fitting and poignant-- if sometimes cheesy -- closing chapter to the trilogy.

Gears of War 3. Epic's epic epic ends epically. By Casey Lynch Updated: 18 Aug pm. Verdict Gears of War 3 represents state-of-the-art design and gameplay where you become the king badass among a gory world of bad-asses. Was this article informative? YES NO. In This Article. Developed by Epic Games and available only on Xbox , Gears of War 3 plunges players into a harrowing tale of hope, survival, and brotherhood that will conclude the current story arc for Gears of War.

Co-op is handled both via split-screen and online. I was struck by how much imagery in this game was lifted from other sources. You'll see flashes of The Matrix in both the enemies and the environments found in earlier sections of the game.

During an underwater level, you'll be forcibly reminded of Star Wars: Episode 1, and very soon after that it looks as if you're fighting through one of the Naboo sets from that film. I know we're bouncing around from thought to thought, but subject dictates form, and this is what it's like to play Gears of War 3.

Connected scenes and moments may or may not have much to do with one another, but the game does consistently show you things that take your breath away. Organic blimps floating lazily over a forest are just one of the many things that will almost force you to slow down and breathe in the world.

I keep expecting the next big budget release to fail to impress me graphically, but somehow the bar is continually raised. The game looks incredible in places, and it's filled with both beauty and ugliness. During one scene, I massacred a Locust soldier before he could grab his horn to call in reinforcements.

Then, to my delight, I found that the game allowed me to blow the horn myself. I wasn't ready to quit killing quite yet. In one amusing scene, we watch as the Locust attach explosives to the back of the creatures that run towards you before blowing up.

The finished weapons hang from the ceiling. It's one of the only times in video game history where we get an in-game reason for enemies to hang around near explosive "barrels. On balance, the game does far more right than it does wrong. The ending battle is long and hard, and I can't imagine trying it on the higher difficulties. By the time the credits rolled, I was satisfied with everything I had done and seen, and I was impressed that the game came to such a conclusive end.

This is the rare last stop that makes you look back on the journey with fondness. The Gears of War series has always delivered what's expected from the guns and explosives in a big-budget title, and Gears 3 is no exception. You'll find many of the same guns from the previous games, and you'll also see the familiar execution moves and the ability to hold an enemy in front of you as a meat shield, but the new weapons are worth going over in detail.

My personal favorite is the retro Lancer, a powerful machine gun that sprays bullets in an unpredictable pattern; it's rather crap at long range, but a bruiser at medium and short distances. Not only that, but you can charge towards enemies and run them through with the included bayonet, holding them in the air to watch them die. It's a satisfying move, and a great counterpart to the chainsaw in the Lancer from the previous games. Then there's the Butcher Cleaver, which is exactly what is sounds like: a large cutting blade that slices through the bad guys.

It has only a limited number of swings you can use. Yes, developers need to balance the weapons in a game, but I always find melee weapons with what amounts to "ammunition" to be slightly annoying. The Digger Launcher fires a living round that burrows through the ground, throwing up dirt as it moves towards its target. You can see it coming and dodge when you have your wits about you, but in a crowded firefight it can be a killer.

If you really want to mess up an enemy in multiplayer, you can wait until they're fighting off one of your teammates, then shoot the digger launcher at them. If they're distracted, they'll be taken down.



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